South Hell PC Controls
| Key | Action and condition |
|---|---|
| E | Interact with a nearby target. Door prompts change between Open and Close. |
| Shift | Sprint. Running makes more noise. |
| Q | Whistle. |
| V | Shove a nearby player when the shove prompt appears. |
| I | Open help. |
| M | Unlock the mouse. |
| F | Use the flashlight. |
| N | Use night vision goggles if you own the NightVisionGoggles game pass. |
| B | Install a spare battery when the B NEW BATTERY prompt appears. |
| Hold B | Hand-crank the flashlight when HOLD B CRANK appears. |
| P | Open Settings. |
| Space | Let go while climbing a rope. |
| Number keys | Select the corresponding hotbar slot; an item's number depends on its slot. |
The school locations guide explains where the rope leads, and the game passes comparison covers the night vision pass.
Drop an Item or Key
Select the item in your hotbar, then press G when G DROP appears. The Yellow Key displays this prompt when selected.
You can carry one key at a time. Use or drop your current key before taking another.
Set Graphics to Low
- Press P to open SETTINGS.
- Open GRAPHICS and select LOW.
In the lobby, you can also open SETTINGS from the left side of the screen. Low graphics can help a slower device load and reduce lag. Gray or blurry walls may still be loading.
Spectate or Return to the Lobby After Escaping
On the spectator screen, use the arrows beside the current viewing target to switch whom you watch. To leave the round:
- Select LOBBY.
- Choose LEAVE in the confirmation dialog.
Other players can continue their round, but you cannot return to that same round after leaving.
Item Actions and Starting a Round
- Learn how to find spare batteries and restore light in the flashlight guide.
- Choose and deploy chicken, clocks or traps in the Cartman distraction guide.
- Find the bus stop and set up a solo or group game in the round setup guide.



