SOUTHHELL
250 Cash
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South Hell is a Roblox horror escape game where you search a school for keys and complete exit objectives while avoiding Cartman. This wiki covers escape routes, survival, characters, items and side objectives.

1 code reported active. 1 code has unconfirmed status.
SOUTHHELL250 Cash
HALLOWEEN1,000 Cash and 25 Candies
Browse all listed codes, check rewards and requirements, and follow the redemption guide.
For Part 1: South America Elementary, Easy gives you more room to learn; Authoritah is a one-life challenge.
| Difficulty | Lives | Listed flashlight duration | Cartman speed |
|---|---|---|---|
| Easy | 4 | 12 minutes | ×0.88 |
| Authoritah | 1 | 3.5 minutes | ×1.16 |
Start with Easy to learn the school. Before trying Authoritah, get comfortable with return routes, hiding and restoring flashlight power.
Flashlight duration is a lighting allowance, not a countdown for the entire escape.
To get off the bus before departure, jump.
To reach the basement exit from the school corridors:
Hidden upper area: Once you find the climbable rope, climb upward to reach an area containing an old television. Press Space while on the rope to let go.
You can claim one free starter from Stan, Kyle, Kenny and Butters:
Choose carefully: the free offer covers only one of the four. Stan is a sensible choice if you prefer his balanced, reliable role.
Cash-priced characters cost 750, 1,500 or 3,000 Cash. Use those tiers to plan spending; price is not a strength ranking.
Check EXTRA TASKS in the upper-right corner. These objectives are optional; work on each when it appears in your current round:
| Game pass | Price | What you get |
|---|---|---|
| NightVisionGoggles | 99 Robux | Permanent access to night vision goggles; once owned, press N during a round to use them. |
| Boombox | 199 Robux | Songs nearby players can hear. When the music affects Cartman, he stops chasing and dances for 10 seconds. |
Choose NightVisionGoggles for the lower-priced permanent night vision unlock. Choose Boombox if you want music and a way to interrupt a chase.
A new update removes Halloween pumpkins and candy, adds characters, upgrades, finishers and run activities, and fixes several gameplay issues.
South Hell is now open to players aged 9 and up.
The Halloween Update adds a school candy hunt, character selection, a lobby shop, private lobbies, new scares, settings and console support.
Compare all four South Hell difficulties by lives, flashlight duration, and Cartman speed. Choose your setting and prepare for Authoritah’s one-life challenge.
Escape South Hell Part 1: remove the basement boards, find and use four keys, recover dropped keys, collect Crank Parts, and open the exit.
Start South Hell alone or with up to six players at a Bus Stop. Learn how to board, choose a difficulty, and divide searches and key deliveries.
Find South Hell PC controls, drop a selected key, lower graphics, switch spectator targets, and return to the lobby after escaping.
Survive Cartman in South Hell: manage noise, use locker hiding prompts, retreat to the basement, recover dropped keys, and understand lives and revival.
Learn the South Hell extra tasks, including Ike's rubber duck, ringing phones, school bells and nine lockers, and track their progress.
KEY FOUND counts collected keys, not opened locks. Each carried key still needs to reach its matching colored basement lock and be used with E Unlock. Follow the Part 1 walkthrough for the remaining exit objectives.
The key drops where Cartman caught its carrier and glows white. Return when you can approach safely, recover it, then deliver it to the matching basement exit lock. Picking it back up does not unlock the door. See the key recovery steps.
No. Batteries and hand cranking restore flashlight power. A school blackout requires repairing the Fuse Box in the basement to restore school lighting. Use your flashlight to navigate while following that objective; the flashlight and power guide explains both situations.