South HellWIKI
Bus host menu showing Part 1 and the four difficulty options

How to Start a Game in South Hell Solo or with a Group

Last updated:

Start a South Hell round from a lobby Bus Stop, then coordinate searches and deliveries once your group reaches the school.

Quick answer

Stand in a Bus Stop’s marked waiting area alone or with up to five other players. Board when the bus arrives, have the host select Part 1 and a difficulty, and wait for the round to load. In the school, split up to search and have key holders deliver their keys to the basement exit.

Gather at the Same Bus Stop

Each Bus Stop supports 1–6 players, so you can start solo. If your group is already in the same lobby, stand together inside the same marked Bus Stop waiting area and wait for the bus.

South Hell lobby with the one-to-six-players-per-stop prompt

Board and Let the Host Choose

  1. Board the bus when it arrives.
  2. Have the host select Part 1: South America Elementary and a difficulty: Easy, Medium, Hard, or Authoritah. If the chapter menu labels Part 2 Coming Soon, choose Part 1.
  3. Wait for the departure countdown to finish and the round to load.

To leave the bus before departure, jump. For help choosing a setting, compare the South Hell difficulties.

Bus host menu showing Part 1 and the four difficulty options

Split Searches and Key Deliveries

After opening the basement passage, divide the locker and classroom searches among teammates. Listen for jingling from lockers containing keys; use E Search on a locker and E Take on a key inside.

Each player can carry only one key at a time. Have a key holder return through MAINTENANCE, cross the room, and go down the stairs to the basement EXIT DOOR. Use E Unlock there while the others continue searching. Finding a key and using it at the door are separate steps.

When the objective changes to finding crank parts, divide that search too. Once the required parts are found, regroup at the exit and complete the current objective. For the full escape sequence, see the Part 1 walkthrough.

A player holding a green key at the basement exit door’s Unlock prompt

Coordinate Without Drawing Cartman In

Wear headphones to help locate nearby threats and use brief voice calls to coordinate. Cartman can hear microphone noise, so keep communication short when he is nearby.

If Search 9 lockers together appears as an extra task, include those locker searches in the team’s search. For more ways to handle noise and pursuit, see the survival guide.

South Hell Part 1 Walkthrough: Basement, Keys and Exit Crank

Escape South Hell Part 1: remove the basement boards, find and use four keys, recover dropped keys, collect Crank Parts, and open the exit.

South Hell Difficulty Guide: Easy to Authoritah

Compare all four South Hell difficulties by lives, flashlight duration, and Cartman speed. Choose your setting and prepare for Authoritah’s one-life challenge.

South Hell Survival Guide: Hiding, Noise and Escaping Cartman

Survive Cartman in South Hell: manage noise, use locker hiding prompts, retreat to the basement, recover dropped keys, and understand lives and revival.

South Hell Extra Tasks: Objectives and Progress

Learn the South Hell extra tasks, including Ike's rubber duck, ringing phones, school bells and nine lockers, and track their progress.

South Hell Controls: PC Keys, Graphics and Lobby Exit

Find South Hell PC controls, drop a selected key, lower graphics, switch spectator targets, and return to the lobby after escaping.