Quick answer
Stand in a Bus Stop’s marked waiting area alone or with up to five other players. Board when the bus arrives, have the host select Part 1 and a difficulty, and wait for the round to load. In the school, split up to search and have key holders deliver their keys to the basement exit.
Gather at the Same Bus Stop
Each Bus Stop supports 1–6 players, so you can start solo. If your group is already in the same lobby, stand together inside the same marked Bus Stop waiting area and wait for the bus.
Board and Let the Host Choose
- Board the bus when it arrives.
- Have the host select Part 1: South America Elementary and a difficulty: Easy, Medium, Hard, or Authoritah. If the chapter menu labels Part 2 Coming Soon, choose Part 1.
- Wait for the departure countdown to finish and the round to load.
To leave the bus before departure, jump. For help choosing a setting, compare the South Hell difficulties.
Split Searches and Key Deliveries
After opening the basement passage, divide the locker and classroom searches among teammates. Listen for jingling from lockers containing keys; use E Search on a locker and E Take on a key inside.
Each player can carry only one key at a time. Have a key holder return through MAINTENANCE, cross the room, and go down the stairs to the basement EXIT DOOR. Use E Unlock there while the others continue searching. Finding a key and using it at the door are separate steps.
When the objective changes to finding crank parts, divide that search too. Once the required parts are found, regroup at the exit and complete the current objective. For the full escape sequence, see the Part 1 walkthrough.
Coordinate Without Drawing Cartman In
Wear headphones to help locate nearby threats and use brief voice calls to coordinate. Cartman can hear microphone noise, so keep communication short when he is nearby.
If Search 9 lockers together appears as an extra task, include those locker searches in the team’s search. For more ways to handle noise and pursuit, see the survival guide.